/*
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 */
package game;

import game.SimpleGun.SimpleBullet;
import sengine.Texture;

/**
 *
 * @author rmatti0050
 */
public class BulletBillGun extends SimpleGun {

    @Override
    public void click(float distance, float angle) {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    @Override
    public void playerLocUpdate(float x, float y, float r, byte direction) {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    protected class BulletBill extends SimpleBullet {

        public BulletBill(int x, int y, float r) {
            super(x, y, r);
            setTexture(Texture.loadTexture("bulletbill.jpg"));
        }

        @Override
        public int getDamage() {
            return 10;
        }
    }
}
